I feel that I have adequately described the creatures and species of Tselestial for now. In the future I will discuss more of the beings of Tselestial, and may even go into further detail about a race or creature. For now I will move on to cities and the society of Tselestial. As with the inhabitants of Tselestial, I will likely not go into great detail. I feel the need to record society as it exists so that future generations do not forget the successes and mistakes of this time as these people have forgotten the mistakes of my race. I wish I could stop the elves and humans from destroying themselves, but I fear I cannot do enough. This journal may be my best way to help the future.
This is an introduction to the World of Mirr. My name is Keh'Uldav and this is my journal. I am a Drevnik, an ancient people, and I am the last of my kind. In this journal I hope to describe my world and its species, some of which I created.
Tuesday, December 21, 2010
Journal Entry: Lowshahds
My next entry will be about lowshahds. The Chaos Elves think that only they know about lowshahds, but they are mistaken. The lowshahds are natives of Tselestial and existed long before the elves came to this continent. Lowshahds are desert dwellers and prefer the heat to any other climate. Although lowshahds prefer the desert climate, they can adapt to other climates fairly quick. Some people believe lowshahds are distant cousins of the black dragons. While I do not share this belief, lowshahds are reptilian and may have some connection to the great black dragons. Lowshahds are covered with black shiny scales, and have red eyes with black cat like slit pupils. Lowshahds walk on their hind legs, and have small forelegs that are used when things get in close to their chests. The hind legs have three toes and the middle toe has a longer curved claw. The forelegs have four toes, three on one side and the fourth acting almost like a thumb opposite the other three digits. A mature lowshahds head is about eight feet off of the ground, and from the tip of a mature lowshahd’s snout to the tip of its tail is anywhere from eight to nine feet in length. Lowshahds necks are one to two feet long, making their front shoulders six to seven feet off the ground.
Lowshahds have incredible endurance, stamina, and strength. Lowshahds can carry one of their own kind on their backs (if it were necessary) at a trot for several miles. Lowshahds are extremely rare and the Chaos Elves have kept them secret from other beings on Tselestial. Chaos Elves use them, but keep them in reserve for special tasks as they would be the equivalent of an endangered species if the Chaos Elves considered the matter important. Other than a few packs of lowshahds that are wild, all lowshahds are kept by the Chaos Elves. Lowshahds can run twice as fast as a horse without carrying any extra weight, and can go over half the day without rest while running and carrying a substantial burden. Lowshahds also require little water, which is why they are suited to the arid climate of southern Tselestial.
Lowshahds live in packs that are extremely territorial. Lowshahds have a base thought process that focuses on protecting the pack, food, and shelter. Pack sizes vary from numbers as small as ten, to numbers as large as one or two hundred. The lowshahds maintained by the Chaos Elves have been in a domestic atmosphere for so long that the Chaos Elves have been able to achieve the almost impossible and formed all of their lowshahds into one pack over time. It is estimated that the Chaos Elves originally had up to four packs, but now have one pack. I am not sure how many lowshahds the Chaos Elves have, but I suspect somewhere around one hundred thousand.
Lowshahds have no horns or spikes, but are naturally talented at using their tales, hind claws and fore claws for defense and attack. A lowshahds head is rounded at the top of the skull, and elongated as it narrows into a slightly rounded snout. Lowshahds also have two rows of sharp teeth, and have large jaw muscles that can snap through humanoid bones easily. Although fierce, lowshahds have been trained to attack only on command. There have been cases when their base instincts take over, but they are rare. One thing lowshahds understand is pain or death for disobedience. Lowshahds have been trained to respond to the ancient language. Lowshahds are usually fitted with black saddles, and black carrying packs behind the saddles to blend with their scales. A rider sits in the saddle just behind the front shoulders.
Lowshahds are fierce creatures and should be dealt with carefully. It is better to avoid lowshahds if at all possible. A command of the ancient language may be of help, but avoidance is still the best practice.
Tuesday, December 14, 2010
Journal Entry: The Elves of Tselestial
I feel like it is time to make an entry about the elves. The elves are not natives of Tselestial, at least not as they are today. That story is for another time. The elves came to Tselestial by boat about five thousand years ago. I was the only one who knew where they came from. When they arrived they organized themselves into four elven families. These four elven families are: the Druids, Chaos Elves, Frost Elves, and Lost Elves. Elves have enhanced eyesight, which means they can see in the dark as well as they can in daylight. The elves are a beautiful people with pointed ears and thin angular faces. The elves not only look different when compared to humans, but they also live longer. They live for approximately three to four thousand years. The elves are slender and about six to six and a half feet tall. Even though they are slender and may appear fragile, they are very strong. They are almost always stronger than humans.
Following are more detailed descriptions of each elven family.
Chaos Elves:
The Chaos Elves have black hair and dark brown skin. Their eyes are also brown. The Chaos Elves moved to the southern end of the continent and because of the heat and searing sun found caves in dormant volcanoes and expanded them to make homes for themselves in the cooler regions underground. The Chaos Elves named the main volcanic mountain in their domain Fire Mount. Chaos Elves believe that anyone who doesn’t look like them is inferior and deserves to be subjugated. They have convinced themselves that they are the rightful rulers of Tselestial and won’t stop until they attain their delusional rights and privileges.
The Chaos Elves created an Empire as their form of government and named their rulers the Emperor and Empress. The strongest survive and the weakest die in their society. Most Chaos Elves join the Mages Klan. Fire is their preferred Element, but by command of their rulers some are forced to learn the other three Elements. A very small amount of Chaos Elves join the Fighters Klan to provide protection to their home and prepare for their battle against the people of Tselestial. Chaos Elves do not interact with anyone outside of their own kind if they do not have to. Those in Klans are usually the only ones to interact with humans and other Elves. Any other race or other type of elf that comes into contact with a Chaos Elf would immediately say they are arrogant, selfish, and power hungry. The Chaos Elves are glad that the other races understand them perfectly.
Druids:
Those Druids want to live in harmony with the humans and coexist with them. The Druids originally tried to live with the humans, but the humans weren’t ready for such integration. The Druids decided to move to the forest that is called the Grove of the Ancients and from there they were able to live apart but still participate in the world and interact with the humans. Druid men have golden hair and eyes and Druid women have silver hair and silver skin. The Druids have fair skin and are the most appealing of the elven families to the humans.
The Druids built their homes in the branches of the huge trees of the Grove of the Ancients. The Druids formed cities in the trees that developed and grew over time. This provides safety from predators and allows the Druids to live in harmony with the trees. The Druids live as a community. The Druid form of government is a council of elders who are usually fifteen hundred years or older. The Druids decided the best way to coexist was to further integrate themselves into the society of Tselestial by joining as many Klans as they could to become a part of civilization. Most Druid Mages study the Earth Element, but some do study the other three elements if they want to. Most Druid Fighters Klan members are exceptionally skilled with the bow and arrow or staffs and maces, but of course if they advance to the rank of Weapons Master they are also skilled with other weapons. The Druids as a whole are skilled at creating. Their crafts made from wood are extremely sought after. The Druids welcome all people among them, and only ask people to leave if they cause trouble. The Druids are a good people, and wish to live in harmony with the other races and people of Tselestial. The Druids are known for their kindness and light heartedness and are glad that people feel welcome in their cities.
Frost Elves:
The Frost Elves are a reclusive people. The Frost Elves prefer to be apart from the world and civilization. This is one of the main reasons why they chose to live in the frozen tundra of northern Tselestial. They eventually settled in a valley that was naturally formed in the only mountain in the far northern reaches of the continent. I aided their efforts by creating permanent clouds and a ball of fire that gave light and warmth to the valley. This warmth allowed other life to live in the valley, but was unnecessary for the Frost Elves. They are immune to hot and cold. Their skin, hair, and eyes are all white. Their appearance has been the basis for several frightening tales told to human children to scare them or convince them to do as they are told.
The Frost Elves have a loose form of government. They usually decide problems or matters amongst themselves. They are not a very social people, even among themselves. The Valley they live in is very large, and allows them to have one general city, where there is space between each home. They take advantage of this space and keep mostly to themselves. Frost Elves rarely congregate outside of their immediate families, unless they have business with another Frost Elf. Frost Elves have a judge, that they call Tsar, that judges between two people if they can not come to a decision between themselves. This is rare, and so the Tsar usually does nothing. Outsiders might view the Tsar as a king, but even the Tsar himself would deny this. The Frost Elves are neutral concerning the affairs of the world. They do not care what becomes of the world as long as they are left alone. Most of the world has forgotten about the Frost Elves and usually believe them to be a legend. Very few of the Frost Elves have joined the Mages Klan or the Fighters Klan. Those that have joined the Klans usually stay within their quarters in their Klan homes when visiting Klan Gorod and do not talk much with other Klan members let alone people outside of their Klan.
Lost Elves:
The Lost Elves are a confused people. They are known to search for their lost masters. They are a wandering people who live on the sea in boats. Lost Elves never leave their ships unless their business forces them to. They provide opportunities for travel if the price is right and are excellent traders. The Lost Elves do not purposely stay apart from the affairs of the world, but their strange search for their lost masters usually pushes people away from them. Lost Elves have almost platinum blond hair from days and years spent in the sun and water. Their skin is deeply tanned, but they retain the beauty of their race. Their eyes are always light in color. The Lost Elves usually travel in family groups on their ships and usually stay on the same ship their entire lives. Expansion of families is the only reason that Lost Elves will move to a new ship. Lost Elves have Mages and warriors among them, but they are always self trained. Most believe this means that the Lost Elves are inferior, but experience and passing knowledge down through the generations has allowed the Lost Elves to have some of the most skilled manipulators of the Air and Water Elements. They also have some very experience warriors, which provide protection for each family. Little is truly known about the Lost Elves beyond their search for their masters and their family groupings. Some believe there is nothing more to know about them.
Wednesday, December 8, 2010
Journal Entry: Tundra Dwarves
In this entry I will talk about the Tundra Dwarves. Although this may be somewhat confusing, the Tundra Dwarves are the dwarves of Tselestial. When the Drevnik began to lose power, I realized that because the dwarves held such a high place in the Drevnik society that they would either be ridiculed or be forced into some type of slavery. I also saw that the Sovershenik wanted them as they left the continent and I saved the dwarves from being kidnapped by the Sovershenik. I gave them a choice. They could stay in the world or hide with me. The Dwarves saw what was happening and decided to leave with me. I told them that there would be a time when they were needed again by the world, but I felt at the time that they made the right choice.
I used the elements to alter the dwarves for their protection and to make them more suitable for their new environment. The Tundra Dwarves are immune to cold and heat. they also now have white skin and hair with silver eyes. I gave them the name Tundra Dwarves, and they liked their new appearance and name. The Tundra Dwarves remained their same height, three to four feet tall, and they kept the same incredibly strong physical build. When the Tundra Dwarves were altered they learned to work more in tune with the elements, if that was possible, and make stronger weapons as well as better enchantments. The Tundra Dwarves no longer give or sell their goods to the races of Tselestial, because they are in hiding they keep their goods to themselves, but they continue to craft things as it is one of the greatest sources of joy in their lives.
Tundra Dwarves are extremely loyal and trusting, but I told them they must remain hidden and trust no one but me and other Tundra Dwarves. Tundra Dwarves are communal just as they were before I changed them. Tundra Dwarves usually live for about one thousand years, which is a longer life span than before I altered them.
Just as I honored the goodness of the dwarves, I honor the goodness of the Tundra Dwarves. The dwarves I originally changed have long since passed into history, but I think they would be proud of their descendants. They honor them and each other in all that they do. I begin to feel that I have trapped these goodly beings. They never complain, but I can see that while protecting them I have secluded them from a world they loved. My only solace is that I feel the time for them to rejoin the world soon approaches.
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